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STEAM-based Innovation Summit proves a success

From robotics and coding to drones and sport science, BGS Year 8 students participated in the inaugural Innovation Summit last week. The three-day STEAM-based immersion program focused on building the scientific, creative, technical, mathematical, and digital agency of Middle School students.

Led by STEAM and Related Learning Principal Project Officer Tanya Neilsen, the STEAM approach fosters adaptive competencies, innovation, real-world application, metacognitive skills, collaboration, and hands-on learning.

The three-day summit was developed and facilitated by a team of BGS Middle School, Senior School and Business and Services Staff with expertise in coding, DJ software, engineering, and sports science. External experts from The University of Queensland and guest speakers, including Dolphins CEO Terry Reader, also presented to BGS students.

 

BGS staff involved facilitated the below programs:

  • Engineering (Mars Life) UQ School of Engineering: Sara Bell and Naomi Russell
  • Gaming (coding): Jonathan Burns and Stephen Harrow
  • Sports science: Nathan Parnham and Adam Block
  • Robotics: Simon Canfield
  • Theatre maker: Andrew Kennedy and Patrick Last
  • Drones (SES): Ben Newth and Rhys Cox
  • E-textiles (Illuminated Man): Anne Kennedy-Levesque and Renee Coombe
  • Aerodynamics (Speed Racer): Ally Kettle
  • DJ and multimedia: Michael Allport and Jack Woolrych

BGS Years 5,6 and 7 were involved in Signature Programs last week. These students also enjoyed a highly engaging program of activities.

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