BGS STEAM Precinct
Leading STEAM education in Australia
The STEAM Precinct is a new era of education, combining the disciplines of Science, Technology, Engineering, Arts and Mathematics.
We have not achieved success through complacency.STEAM provides BGS students with opportunities to learn, collaborate, explore and innovate in a state-of-the-art environment, of which cannot be found at any other high school in Australia.
More than just high-tech facilities and scientific equipment; STEAM is a shift in the way the School thinks about teaching, learning and preparing our boys for an unknown future.
STEAM Precinct
The STEAM Precinct brings disciplines together in large, contemporary and technologically rich learning spaces.
The STEAM Precinct helps us educate Australia’s future leaders, who will improve society and solve some of the world’s most complex challenges.
Preparing students for jobs that do not yet exist
In preparing BGS students for a changing world, the School seeks to develop their capabilities for innovation, entrepreneurship and responsible global citizenship by focusing on their critical and creative thinking, communication and collaboration skills.
STEAM equips students with these tools, providing them with a range of hands-on experiences, including artistic and technological exploration, designing and prototyping, 3D printing, complex biological dissections, earth science studies and much more.
By incorporating the arts, human concepts of ethics, morality and responsibility are introduced into technical discussions and thinking. The outcome are graduates who are prepared for uncertainty and confident to lead others through change.
A hub for ideas and innovation
The STEAM Precinct fosters deeper learning by igniting, captivating and motivating both students and staff.
The acronym STEAM – Science, Technology, Engineering, Art and Mathematics – means students will not immerse themselves in subjects in isolation but rather take a multidisciplinary approach.
Teaching students the value of curiosity and taking a creative approach to problem solving is an integral part of STEAM. Students will observe, form questions, make predictions, design and carry out experiments and discuss projected outcomes.